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I build design systems to design better products

Digital products that are cohesive, intuitive, and consistent from start to finish. My work lives as much in the product's structure, its logic and what it solves, as in the experience and interface that reach the user.

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Recent notes

  • Controlled Generative UI: how to make AI pick charts without breaking your DSin progress

    The pattern, the schema, and the rules — applied in a B2B HR product in production.

  • 5 semantic palettes for data viz — a taxonomy distilled from ColorBrewerin progress

    Sequential, categorical, divergent, status, highlight. Why these five and not more.

  • Why Design System documentation needs to be machine-readable in 2026in progress

    Designing docs for humans AND for the AIs that will help your team consume them.

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I've designed for fifteen years. I started in graphic design and branding, then moved through agencies, public institutions and private companies, doing product, brand and web. In 2020 I went fully into product design. Since then I architect products and design systems so larger teams execute with autonomy.

My specialty is the foundations that let products scale, the tokens, components, patterns and documentation. In 2026 that work runs through AI in the process, with machine-readable docs, versioned prompts and workflows that cut repetitive work by 40 to 50%.

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How I work

Obsidian + RAG · Agent crew (Claude + MCP) · Figma · Tailwind v4 · Storybook · Fumadocs

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