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I build design systems to design better products

Digital products that are cohesive, intuitive, and consistent from start to finish. My work lives as much in the product's structure, its logic and what it solves, as in the experience and interface that reach the user.

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What I deliver

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Recent notes

  • Controlled Generative UI: how to make AI pick charts without breaking your DSin progress

    The pattern, the schema, and the rules — applied in a B2B HR product in production.

  • 5 semantic palettes for data viz — a taxonomy distilled from ColorBrewerin progress

    Sequential, categorical, divergent, status, highlight. Why these five and not more.

  • Why Design System documentation needs to be machine-readable in 2026in progress

    Designing docs for humans AND for the AIs that will help your team consume them.

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I've been a designer for 14 years. I started in graphic design and branding, went through agencies, public institutions and private companies — doing product, brand and web (sites for many clients). In 2020 I moved fully into Product Design — since then I architect products and design systems so teams ship with autonomy.

My specialty is laying solid foundations that scale: tokens, components, patterns, documentation. In 2026 that includes AI structured into the process — machine-readable docs, versioned prompts, workflows that save 40-50% of repetitive work.

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How I work

Obsidian + RAG · Agent crew (Claude + MCP) · Figma · Tailwind v4 · Storybook · Fumadocs

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